What is Time
YWS
(6th Edition 2018)
In deeper spiritual realms, "time" does not exist, only "events" exist.
1. The Creation of the Time Game
In certain spaces within the shallow spiritual realm and the material world, a team created a game called the "Time Game." This history can be traced back long before the creation of the material universe.
2. The Management of the Time Game
After the Time Game was created, it was introduced into certain space game systems, and a "Time Management Committee" was established to manage the operation and upgrading of the Time Game.
3. The Rules of the Time Game
The common rules of the Time Game are as follows:
(1). Time = Random Ordering of Events.
(2). Time = Sequence of Observation of Events.
(3). The scale/density/order of time is set within the space program in which it exists.
These game rules vary endlessly across different spaces in different universes, making it difficult for time systems in different spaces to convert into one another. A millisecond in one time system could be a billion years in another. The future in one time system could be the past in another.
4. Examples:
Explanation of Rules (1) and (2):
Given three events A, B, and C, Person A observes them in the order A->B->C, Person B observes them in the order C->B->A, and Person C observes them in the order B->A->C. Person A’s past and future are opposite to Person B’s, while Person C simultaneously lives in both the past and future of Persons A and B. From the perspective of Persons A, B, and C: Time = "Sequence of Observation." From the perspective of an observer: Time = "Random Ordering."
Explanation of Rule (3):
This game rule has four practical implications:
(1). Each space sets its own "time scale," and different spaces have different "time scales."
(2). Space managers have the authority to modify the "density" of the time scale, meaning they can expand or contract it. As a result, relative to other spaces: Different time densities = Time is not synchronized. For example, when the time scale is the same (scale = year), if Space A has 1 time density and Space B has 100 time densities, then 1 year in Space A = 100 years in Space B.
(3). Each space sets its own "time sequence/event ordering rules," and different spaces have different "time sequences."
(4). Any soul entering this space must automatically abide by the space's "time agreement." If the game rules are not followed, the soul will be automatically ejected from the space. (For more on space, please refer to YWS' article "What is Space.")
In spaces/worlds without a time system, events exist in a state of "simultaneous alternating occurrence and observation." For those who find the concept of time too difficult to understand, this can be interpreted as time being in an infinite loop, with every second repeating itself. In areas/worlds without a time system, not only do souls have no lifespan, but physical bodies are also immortal (though because physical bodies have form, they can be destroyed along with the space or by external forces).
In the hypnotic reincarnation system, the illusion of time is also used as a hypnosis tool. For example, the "time reversal" mentioned in the above "hypnosis illusion" involves swapping the "past events" with "future events" in the memory of the hypnotized person, causing a confusing effect of "reversed time order of past and future," making it more difficult to "awaken" from hypnosis.
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(The statements provided herein are objective records derived from several decades of personal practice, verification, observation, and exploration. They are not based on theoretical assumptions, logical reasoning, or direct adaptation of classical texts. This content reflects individual experiences and is offered solely for reference purposes.)
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YWS
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