What Does The Ultimate Source Like

-- Chats with The Source --

YWS

(Third Edition, 2020-2022)

 

A) What Does The Source Like?

- Question: What does The Source like?  

- Answer: It likes playing games.

 

- Question: Why does it like to play games?  

- Answer: The Source is eternal and omnipotent.  

  Being eternal leads to extreme boredom.  

  Being omnipotent leads to solitude in seeking defeat.  

  To combat this, it engages in self-entertainment, like playing a game of shadowboxing.

 

- Question: How does it play games?  

- Answer: Here are a few examples...  

  For instance:  

  The Source creates a "devil” and a "poor little thing", splitting itself to play both roles and experience the feelings of bullying and being bullied.  

  - Bored of that?  

  Then it creates a "god," plays the role of "justice," and helps the "poor little thing" battle the "devil" for 300 rounds, ending in a stalemate.

  - Bored of freedom?

  Create a "prison" and then create a group of "guards" and "prisoners" to experience the loss of freedom and then breaking out to regain it.

  - Bored again?

  Then it creates all kinds of characters, leading to a ten-way, hundred-way, or even thousand-way battle... The game becomes increasingly complex, difficult, and interesting.

 

- Question: What kind of game is fun?  

- Answer: The more difficult the game, the more fun it is.  

  The Source uses games to pass the time of its eternal existence.  

  The Source uses games to challenge its omnipotence.

 

- In short:

  The Source is just an old playful baby.

 

 

B) How Does The Source Play Games?

- Question: How does The Source play games?  

- Answer: By splitting itself into different forms.

 

- Question: How does it split itself?  

- Answer: It splits into various elements of the game, such as game designers, players, environments, and props.  

  After the game designer creates the environment and props, they invite players to jump in and play, or the designer may jump in and play themselves.

 

-  Common game designers and players: Souls.  

-  Common game props and environments:

  1. Body toys: Spirit bodies, mechanical bodies, flesh bodies, rubber bodies, fire bodies, water bodies, gas bodies, light bodies, mineral bodies, ether bodies, streams of consciousness, etc.

  2. Object toys: Stars, planets, galaxies, star clusters, universes, etc.

  3. Space: The background of the game.

  4. Time: The sequence of events' observation and experience.

  5. Others: Things you can imagine + things you can't imagine... endless.

 

  - In short:

  The Source plays games relying entirely on imagination.

 

 

C) What Are Some Common Game Styles?

- Examples:

Game Genre 1: Everything is positive, the negative does not exist.

Game Genre 2: Everything is negative, the positive does not exist.

Game Genre 3: Both positive and negative exist.

Game Genre 4: Everything that exists is real.

Game Genre 5: Everything that exists is illusion.

Game Genre 6: Both real and illusion exist.

Game Genre 7: The world belongs to God.

Game Genre 8: The world belongs to the devil.

Game Genre 9: The world belongs to both God and the devil.

Game Genre 10: Everything that exists is subjective.

Game Genre 11: Everything that exists is objective.

Game Genre 12: Both subjective objective exist.

Game Genre 13: Freewill exists.

Game Genre 14: Freewill does not exist.

Game Genre 15: Reincarnation exists.

Game Genre 16: Reincarnation does not exist.

Game Genre 17: Prison planets exist.

Game Genre 18: Prison planets do not exist.

Game Genre 19: Life exists beyond Earth.

Game Genre 20: No life exists beyond Earth.

Game Genre 21: Humans are the only intelligent beings.

Game Genre 22: All existence are intelligent beings.

  ...

  ...what you can imagine + what you cannot imagine... endless.

 

- In short:

  The Source plays games relying entirely on wild ideas.

 

D) What Are the Types of Games?

- Question: How many types of games are there?  

- Answer:  

  In the big picture: Only two types - creating illusions and breaking illusions.

  In the small picture: Countless types, equal to The Source's imagination.

 

- Question: What is creating illusions and breaking illusions?  

- Answer: Creating illusions means creating games. Breaking illusions means solving games.  

  Creating illusions poses a question. Breaking illusions answers it.

 

- In other words:

  First, there is the creation of illusions, then the breaking of them.  

  Without creating illusions, there are no illusions to break.  

  Without posing questions, there are no questions to answer.  

  Without creating games, there are no games to solve.  

  The Source's infinite spontaneous imagination is endless creation and breaking of illusions, which is The Source's greatest joy.  

  It is also its only joy.

 

- In short:

  The Source seems to know nothing else aside from creating and breaking illusions...

 

 

E) What Are the Key Points in Playing Games?

- The more difficult the game, the more enjoyable it is.  

  Increasing game difficulty: Restrictions, the unknown, surprises, complexity, etc.

 

- In other words:

  Increasing the difficulty of challenging limits also increases the enjoyment of challenging limits.

 

- The black and white pieces on a game board are not really black and white; they are just the left and right hands playing against each other.

  With only black pieces, the game doesn't work.  

  With only white pieces, the game also doesn't work.  

  Only with both black and white pieces can the game be played.  

  Black is not real black, white is not real white.  

  A game opponent is not a real enemy but a game playing partner.

  Because: Everything is just a game of shadowboxing by The Source; nothing is not.

 

- Take it seriously, but don't take it real.  

  The more you take it real, the easier it is to lose. The less you take it real, the easier it is to win.  

  The Source is just shadowboxing, self-entertaining.  

  If you take it real, you lose.  

  Taking it real is the source of entering illusions.  

  Taking it real means you are hypnotized.  

  Taking it real is the source of all hypnosis.

 

- The essence of The Source is freewill.  

  Your essence is freewill; if you don't want to play, you can choose to exit at any time without needing a reason.  

  Your essence is freewill; if you want to switch sides, you can choose to switch at any time without needing a reason.  

  Freewill has no reason.  

  If there is a reason, it is not freewill.  

  True freewill has no limitations.  

  The Source plays however it wants.  

  This is absolute freedom.

 

- In short:

  The more the player enjoys it, the happier The Source becomes.

 

 

F) What Are the Roles in the Game?

- Question: What roles are there in the game?  

- Answer: There are mainly three.

  1. Creator: Creates the game, manages the game. Sometimes they also jump into the game to play as a player.

  2. Player: Jumps into a game created by someone else, playing a player role.

  3. NPC: AI program characters (background characters), various backgrounds. Background roles serve the needs of the game and are controlled by a backend AI system.  

   -  Mixed roles: A combination of the above three in different proportions.

 

 

G) What Are the Stages of the Game?

- Question: What are the stages of the game?  

- Answer: There are mainly three.

  1. Creating Illusions: Creating the game, attracting players.

  2. Entering Illusions: Entering the game, playing into it.

  3. Breaking Illusions: Exiting the game, playing out of it.

 

Which game are you playing?

Which role are you playing?

Which stage are you at?

 

----

YWS

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