The History of Reincarnation

 

YWS

(6th Edition, 2018-2024)

 

 

--------Table of Contents--------

A) Physical Toys

B) Embodyment - Incarnation

C) Reincarnation

D) Getting Trapped in Reincarnation

E) Hypnotic Reincarnation

1) Objectives

2) Methods

3) Experimental Planets

4) Solar System and Earth

5) Factors of Failure

6) Targets for Capture

F) Attitudes of Various Parties

1) Participation Level

2) Substitutes

3) Internal Situation

4) Development Trend

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A) Physical Toys

 

In the spiritual realm, physical toys have been designed, created, upgraded, and re-upgraded by many soul groups from different universes for an infinite history. In other words, before the material world was created by several groups in the spiritual realm, early versions of quasi-material "bodies" existed, which were later copied into the material world and continuously expanded and upgraded. Here, "bodies" refers to all types of bodies, with human-shaped bodies being just one type.

 

 

B) Embodyment - Incarnation

 

After physical body toys were created by some toy development groups, some player groups were invited to participate in the experiment of embodying (incarnating) in these body toys. This was initially installed on a few planets and gradually expanded to many galaxies and planets, with more and more participants, and the versions of the bodies were continually modified and upgraded.

 

 

C) Reincarnation

 

When embodying in these body toys became a popular game, some enthusiasts started incarnating repeatedly, termed as "re-incarnation," to play longer and more deeply. This led to the creation of the "reincarnation system," which some groups specialized in designing, upgrading, managing, and maintaining systematically, spreading it across much of the material universe. As different models of bodies were installed on different planets, matching "cultural systems" that included language, art, philosophy, religion, politics, economy, technology, architecture, customs, clothing, etc., were also installed (source of different races and cultures). The solar system also joined this reincarnation system, including Earth. According to Earth’s human time system, the voluntary reincarnation system was installed on Earth about 10 million years ago, starting with non-human beings, and was matured about 30 thousands years ago.

 

 

D) Getting Trapped in Reincarnation

 

Some players got so immersed in the reincarnation game that they forgot the original purpose of the body as just a toy and fell into the illusion that the body was their "true self," forgetting that the soul is the true self. This led to a state of "self-hypnosis," where they became trapped in the cycle of bodily reincarnation. They gradually got accustomed to the body's fragility and limitations, forgot the original strength and abilities of the soul, increasingly identified with the illusion, and experienced a decrease in illusion recognition and awareness strength, forming a "vicious cycle."

 

 

E) Hypnotic Reincarnation

 

The phenomenon of getting trapped in reincarnation caught the attention of several hypnosis gaming groups, (including but not limited to X-Group, 1-Group, T-Group, S-Group, ...etc.), who saw an opportunity for exploitation. They used hypnosis (mind-control) techniques to "capture" souls trapped in illusions, reinforcing their illusions and binding them to their bodies, causing them to fall into an inescapable cycle of reincarnation, effectively becoming "Hypnotic Reincarnation."

 

Such a passive reincarnation platform was created by those soul groups, inviting some other groups and races to voluntarily participate as internal or external collaborators, each benefiting according to their needs (also inviting a few earthlings incarnated on Earth).

 

They established central databases in their headquarter star systems, connecting over a dozen star systems to manage the hypnotic reincarnation experiment.

They also set up supporting institutions, including system development teams, intelligence agencies as well as security and army forces.

 

The experimental overview is as follows:

 

1) Objectives

The objectives varied, such as:

a) Games (e.g., playing “gods” in game worlds);

b) Experiments (e.g., genetic/species experiments);

c) Segregation (e.g., racial segregation);

d) Enslavement (e.g., becoming slave masters);

e) Exile (e.g., dissenters);

f) Imprisonment (e.g., detaining criminals, mentally ill patients, war prisoners, etc.): birth of the prison planets.

g) Different groups had different objectives, and different planets had different or mixed objectives.

   

2) Methods

The T-Group, Earth’s hypnotic reincarnation system operator, designed and developed high-power hypnosis/mind-control transmitters and radars using "Super AI," conducting experiments on a limited number of planets, with a history of at least tens of millions of years (converted to Earth’s human time system).

 

3) Experimental Planets

These experimental planets (hypnotic planets) were mainly located in the outer regions of some galaxies because the collective consciousness in the central regions was generally higher, with a stronger recognition of illusions, making them harder to hypnotize/capture. Conversely, souls in the outer regions had lower consciousness levels, were more likely to lose recognition of illusions, and were easier to hypnotize/capture.

 

4) Solar System and Earth

Planets of the solar system, located in the outer region of the Milky Way galaxy, were as selected "hypnotic reincarnation" experimental planets, including Earth. Current Earth status (all living beings, including humans): 91% passive, 9% active. Due to its high ratio of passive reincarnation population, it is call called "prison planet".

 

5) Factors of Failure

There are multiple factors for failure and success, the primary one being which souls have illusions and are easy to hypnotize/mind-control/capture. In other words, not every soul can be hypnotized/mind-controlled/captured; it depends on each soul's recognition strength of illusions or Strength of Consciousness (SoC).

 

6) Targets for Capture

Over the past billions of years (converted to Earth’s human time system), the T-Group conducted extensive big data research and observations on the "SoC levels" of souls across many star systems. The research showed that the level of SoC equals the level of illusion recognition. Therefore, they categorized and selected souls with lower illusion recognition ability, i.e., "low SoC level" souls, as mass "capture" targets. On the other hand, they also selected a few "high SoC" souls with "advanced genes" as capture targets, attempting to study/absorb the advantages in their genes to upgrade/enhance their own race's genes. However, the failure rate in capturing "high SoC" souls was very high, and success was very rare because high SoC souls are hard to deceive by illusions.

 

7) Failure of “Forced” Experiments

Since freewill is the essence of all existence and power, whether "force" is possible has been tested many times, with the results being failures. When freewill/soul is "forced" to an unbearable degree, it leads to rebellious "explosions." The "explosion" of the soul is akin to a nuclear explosion and can destroy a hypnotic base. After several such "explosions and destructions", T-Group decided to abandon "force" and only use hypnosis/seduction procedures, skillfully skirting the edges of freewill. Brilliant indeed!

 

8) Concealment

This system did not form overnight; it underwent many generations of "frequent upgrades" over tens of thousands of years (up to the time this document was published), becoming increasingly advanced and concealed. The main reason is that many opposition groups have been conducting espionage and sabotage against this system, forcing it to upgrade frequently in response. Due to its concealment, even in the spiritual realm, few know about this system, and even fewer know about its latest upgrades.

Currently, a new generation of system upgrades is under development, more intelligent, more tempting, and more concealed. It employs the latest AI technology, enabling the SoC of this new AI Hypnosis System to reach level 30 and above, potentiallly making the escape from prison planet more difficult in the future.

 

 

F) Attitudes of Various Parties

 

Regarding "hypnotic reincarnation," different groups in both the spiritual and "material" realms hold varying attitudes: participants, supporters, opponents, neutrals, observers and ignorers.

 

The so-called "positive" and "negative" higher beings are just different sides in the game, choosing the red team or the blue team. There is no true good or evil, only games from different perspectives or levels.

 

1) Participation Level

In this "material" universe, compared to the number of active reincarnation galaxies/planets, the number of passive hypnotic reincarnation galaxies and planets is not many yet (around 200 planets at present but increasing), mainly in the outer regions, and they are not highly valued. Many groups from spiritual and material realms often visit and secretly reside on Earth to observe, with limited participation. Their participation is mostly hidden and not public. One reason is the large gap in civilization between the two, and another is the closed consciousness of Earthlings.

 

2) Substitutes

Many groups in the spiritual/material realms, aware of the fragility of "organic bodies," have abandoned their use in most situations, turning instead to develop stronger, upgraded "special material bodies" toys (most of which are materials unseen on Earth). Examples include fiber bodies (used by many extraterrestrials), metal bodies (liquid/solid robots), rubber bodies (special rubber-like material bodies), etc.

 

Personally, I have "incarnated" in countless types of body toys, including two types of "rubber bodies": the first type is component-based, very similar to human bodies, with each part made of highly elastic rubber blocks, each joint connected by the internal magnetism of the rubber, parts can be pulled off and reattached, and any parts such as fingers or genitalia can be replaced at will, with various sensations but no pain, and subject to gravity, unable to fly. The second type is an integral body, the whole body being a simple grayish-white humanoid rubber band, with no parts, highly flexible and elastic, with various sensations but no pain or disease, unaffected by gravity, and capable of space travel by thought control.

 

However, no matter how upgraded these substitutes are, they are still "bodies" and inherently dangerous. On a hypnotic reincarnation prison palnet, a body is used as a "prison cell". Therefore, in advanced civilizations, the use of "body toys" is limited. Most souls in these civilizations are clearly aware of this danger - "I have great trouble because I have a body; if I have no body, what trouble do I have?", as stated by Lao Zi around 2,500 years ago.

 

3) Internal Situation

Among earthlings (including both surface and inner earthlings), there are various groups with differing attitudes towards the hypnotic cycle of reincarnation: active reincarnators include supporters, opponents, neutrals, and onlookers; passive reincarnators, apart from a small portion who, due to mind-control (unbeknownst to themselves), act as "maintainers," largely remain in a hypnotic state, unaware and without a clear stance.

 

4) Development Trend

Observing the overall current situation, the proportion of "active reincarnation" among surface earthlings is slowly increasing. Achieving 51% awakened population ratio to liberate the Earth may still take some time - it all depends on earthling's self-awakening ability development:

Development of SoC = development of illusion recognition + increase of shared consciousness.

In other words, the ability to distinguish "appearance vs essence."

The improvement of surface earthling’s SoC will also attract more and stronger external forces to participate positively, forming a "virtuous cycle."

Essentially, it depends on one's internal awakening and the restoration of freewill. Each individual's freewill is the true "god," the essence of "god," the common essence of all individuals, and the true source of all things.

 

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YWS

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